

It's sad to people may stop playing before finding out the true beauty of this gem.Īnother issue is the fact that there is no convenient way to go through the story to a significant point from an earlier playthrough to get different endings, which is fundamental to games of this nature, and makes it drag out for far longer than most people are comfortable with.

It is certainly easy to believe that once a story is played through with the guy of their choice, many will put game down again. The problem is that this intervention of the story is barely hinted at if playing through a single storyline, which might make some lose interest before even starting to scratch the surface of Amnesia: Memories. As more storylines are played through, though, more and more of the story becomes clearer, and avoiding certain weird pitfalls becomes second nature. This might cause confusion on the first playthrough, as the player-character might end up getting killed out of nowhere for no understandable reason, and for taking the "logical" options presented, making it a weird and unpredictable experience.

The difference is that all stories are somehow linked, offering hints to the other story trees in a similar style to how Zero Escape: Virtue's Last Reward operates. Like similar visual novels, the game starts over again once beaten, and the player is free to enjoy another story. This is, however, the point where Amnesia: Memories separates itself from most others in its genre. Each is almost comically overplayed in all the right ways and in the style of which Idea Factory is known and beloved for, making this a title fans of the genre are going to fall deeply in love with. There are guys ranging from the typical "playboy," who is surrounded by ladies, to the overprotective "big brother" stereotype. The guys fulfil different tropes in the genre to a T, and are therefore wonderful to date and get to know. Decision trees are presented throughout, and depending on the heroine's answers, the relationship between her and the love interest changes, as well as the story, and will, hopefully, lead to a "good ending." The one she should trust is, predictably for the genre, the boy the player chooses to have as their "romantic interest," and thus far it seems to play out much like an ordinary otome game. Amnesia: Memories starts when the protagonist wakes up one morning just to realise that all of her memories are gone and that she now has to find someone to trust to help her regain them during the time frame of a month.
